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Author of the article: Zombie-rus
Source: Zombie-Mod.Ru
In some models, W too many polygons, such models cause "lag" during the game and need to be optimized. Actually, we are going to do.
We will need two programs:
A. MilkShape 3D
Two. Any version of Notepad
We consider here this model:
In the model of 1000 polygons, it is we are optimizing. Dekompiliruem model and import in MilkShape 3D. When you import uncheck Skeleton and Rename bones.
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Open the DirectX Mesh Tools, and with it reduce the polygons in the model.
A window with the slider and the 3D view. Lower the slider to something like the screenshot.
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Click on diskette (Save), then re-import the meshes, but discovered only a skeleton model.
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Now you need to glue the mesh to the bone, for this select meshes and do as in the screenshot.
Exporting meshes and compile the model.
Outcome:
thanks to: zombie-rus
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