Saturday, 24 January 2015

Vray 2.00.02 for 3ds Max

Vray 2.00.02 for 3ds Max 9-2011 (32/64Bit)

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.

Major features

• V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;


• VRayCarPaintMtl material with accurate flakes simulation;
• VRayDistanceTex texture that measures distances to arbitrary mesh objects;
• Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;


• V-Ray specific light lister;
• Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

• VRayLightSelect render element to extract the contribution of individual lights;
• VRayDRBucket render element to show which machine rendered a given bucket in DR mode;


• VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
• VRayExposureControl plugin for proper exposure of regular viewport and camera views;


• VRayStereoRig controller for easy stereoscopic setup;
• Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max “Create” menu;
• Tools for calculating and rendering accurate camera distortion through .lens files;
• Faster rendering of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos for VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and compare images directly in the V-Ray frame buffer;
• Support for rendering of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support for bidirectional path tracing for accurate unbiased lighting solutions;

System requirements

• Microsoft® Windows® 7 Professional (32- or 64-bit)
• Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-bit)
• Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)

To Install:

Place vray.dll and cgauth.dll in your 3ds max root directory. Also, place cgauth.dll in your Chaosgroup/RT/bin directory

Download from Deposit Files:

Vray 2.00.02 for 3ds Max 9 x32  (
Vray 2.00.02 for 3ds Max 9 x64  (
Vray 2.00.02 for 3ds Max 2008 x32  (
Vray 2.00.02 for 3ds Max 2008 x64  (
Vray 2.00.02 for 3ds Max 2009 x32  (
Vray 2.00.02 for 3ds Max 2009 x64  (
Vray 2.00.02 for 3ds Max 2010 x32  (
Vray 2.00.02 for 3ds Max 2010 x64  (
Vray 2.00.02 for 3ds Max 2011 x32  (
Vray 2.00.02 for 3ds Max 2011 x64  (

Download from LetItBit:

Vray 2.00.02 for 3ds Max 9 x32  (
Vray 2.00.02 for 3ds Max 9 x64  (
Vray 2.00.02 for 3ds Max 2008 x32  (
Vray 2.00.02 for 3ds Max 2008 x64  (
Vray 2.00.02 for 3ds Max 2009 x32  (
Vray 2.00.02 for 3ds Max 2009 x64  (
Vray 2.00.02 for 3ds Max 2010 x32  (
Vray 2.00.02 for 3ds Max 2010 x64  (
Vray 2.00.02 for 3ds Max 2011 x32  (
Vray 2.00.02 for 3ds Max 2011 x64  (

Tuesday, 20 January 2015


Counter-Strike series has always been one of those games for me, that set me on the path to level design. I've spend considerable amount of time in early 2000's playing Counter-Strike 1.3 - 1.6. More then I care to admit.
I didn't get much mapping done for Counter-Strike. But playing one of the best online shooters, did make me very perceptive at multiplayer team based level design. The layout, pacing, timing of objectives and choke points. Counter-Strike did this so well, that it requires its own study.
So when CS:GO was announced I couldn't wait for it come out. Not because I wanted to get back into playing. But because after L4D1/2 I wanted to get back into Source based mapping.
Mapping for a game that I love playing and which I still consider to be the best online multiplayer based gameplay out there. If you want to study level design for online multiplayer shooters. Counter-Strike is it.
So, here is to mapping in Counter-Strike: Global Offensive.
In the beginner series, I will cover all the basics that you need to get started with CS:GO. So if you have never mapped for Source based game before. This is where you should start.
Within the next 8 tutorials, we'll go through the basics and a bit of intermediate techniques. At the end of the tutorial series, you should be very comfortable in CS:GO Hammer Editor, in order to continue creating your own custom map.
In this tutorial you will learn:
  • How to download, install and launch Counter-Strike: Global Offensive SDK World Editor
  • One thing you'll need to do before launching the level editor
Lets start.
Below you will find the links to all the tutorials within the basics beginner series.
In this first tutorial we'll cover how to download, install and launch Hammer World Editor for CS:GO. We'll go through few extra steps to properly set up the editor so everything works when we launch it.
In order to access CS:GO SDK Hammer World Editor you need 3 things:
  • Steam Client
  • CS:GO game purchases from Steam
  • CS:GO SDK (Software Development Kit) downloaded from Steam
Note: CS:GO SDK is only available for PC.
Download Steam from Valve's Steam website. Run it to install after the download.
After you have installed Steam, you need a copy of the game bought from Steam. Simply do a search for Counter-Strike: Global Offensive through steam and purchase the game.
Here is the direct link to the game on Steam's website.
Install the game once you have it purchased.
Important: Launch the game and play it for a minute or two. This allows everything to be loaded on your computer. The game needs to initialize so when you run the editor everything goes smoothly.
Once you have the game, we can install CS:GO SDK.
In Steam, click over to Library and under All Games, use the drop down menu and select Tools.
Scroll down untill you see Counter-Strike: Global Offensive SDK. Right click and choose Install.
After install, I also select Add to Favorites. This way the tools are always at the top of my Library window.
All we need to do now is Launch the editor. Double click on Counter-Strike: Global Offensive SDK.
When you see the window above, double click on Hammer World Editor and the editor will open.
You can open any of the example maps for CS:GO SDK that come with the download.
Go to File --> Open. Go into Instances folder and open any of the map folders to access the map files.
This allows you to look at the professional work from Valve. Also to reverse engineer their maps.
File directory where SDK content maps are stored and eventually your map files will be stored are in: C drive or other installation directory.
C:\ Program Files\ Steam\ steamapps\ common\ Counter-Strike Global Offensive\ sdk_content\ maps\ instances


Counter-Strike Global Offensive SDK

The Counter-Strike: Global Offensive Authoring Tools, also known as an SDK, is a set of software utilities that allow you to create your own levels, and other gameplay elements. They include versions of Source SDK tools that have been updated to work with the CS:GO version of the Source Engine.

The package includes:
  • Updated Hammer, the Source level editor (Hammer v4.1, Build 5774)
  • Suite of command line compiling utilities, such as studiomdl and map compiling tools
  • Updated Face Poser (Valve Face Poser v1.0, Build Date: August 15 2012)
  • Workshop Map Publisher
  • Tutorial maps and Prefabs
Download CS:GO SDK (27.15 Mb)

  • After downloading and extracting the zip file, you'll get 4 folders bin, platform, sdk_content and sdk_tools, move all of them to Counter-Strike Global Offensive folder, then create a shortcut to .../Counter-Strike Global Offensive/bin/SDKLauncher.exe.
  • Workshop Map Publisher requires Steam to be running.
A few more screenshots:

Hammer World Editor


Face Poser


Workshop Map Publisher



PS: Please don't ask me how to use any of these tools :)