Very Fast tutorial for compile Battlefield 3 textures
Image Definitions
Diffuse or Color Image
Camo or Color Swatches Image
Mask Image
Ambiental Occlusion Image
Specular Map
Tutorial
Load the withe model in 3ds max, drag and drop over the mesh the diffuse texture
load the image texture to Material editor, enter in Diffuse color, change the Bitmap type to Mix Type material
In the mix window select the color 1 and change again the bitmap type to Composite type
add new layer and load (in normal mode) in the new layer the mask texture and change the alpha values.then of this back to composite window and change the normal value to multiply
back to mix window and now enter in color 2 , select composite and load again the diffuse texture
back to composite texture and create a new layer, load in this the camo texture and change the tiling values
back to composite window and change the normal value to multiply, then in the same layer of the camo but in the right put the mask texture and change the alpha options of the texture
back to mix material window and enter in mix amount, load the mask texture and change the alpha options
you model is ready
How to export the Full Composite Texture
Select the mesh to export and go to Export / Export Selected
Export the model to *.OBJ (gw::OBJ-Exporter) and then select this:
enter in map export , select the format and the texture resolution (original torso texture resolution is 2048x2048)
Close and export
wait for the export and check your work folder, now you have your full composite texture
Medal of Honor Warfighter don't have Color swatches textures , this are autogenerated by the render system of the game but in 3DS Max We can Generate this.
Enter en Color Correction without texture selected in the layer(empty new layer), in MAP: change the black color to any new color
Now export
(c) luxox18